
Another way to test this is to Load up Oulton Park Island track ( it could work with other tracks ) with the 911 GT3 24hr ( or what ever car you choose ) set all the ffb sliders to 0 and drive the track remembering to push the car in the corners and you will see some clipping, if you wan to see the clipping bar fill up set tone to 100 and keep all the rest at 0, you wont have any ffb effects in game and the ffb graph will be flat but the clipping bar will fill up. If you want to test this please do but you can reset the autotune feature with out leaving track by stopping your car on the track ( dont press the break pedal or it wont work correctly) moving the wheel left to right about 45 degrees each way until the feedback goes stiff then drive off and you will have all your ffb effects back until it goes again. While the fix would be easy just lower your ffb settings but the issue with that is you start to loose the effects you want to keep like lateral grip. I can get the clipping to around 40% in informative ffb setting with gain at 100 and all the rest at 50. This can noticed more in hairpin turns when you have multiple effects being sent to the wheel. While the clipping does not show in the ffb graph ( it never hits the top of its box ) it does show up in the histogram even though nothing is in the 80 to 100% part of the ffb histogram. I think i might of found why autotune is so aggressive on Logitech wheels and the cause of it is pretty simple and its clipping from a lateral ffb effect which is causing the autotune feature to over react to the clipping and kill off almost all the ffb effects ( it is possible the wheel is overwhelmed with ffb effects at that point in time ).



I have copied my post from another post i made but i will put in the extra info that is needed to bug report.
